In Deadman: Armageddon, sigils are powerful buffs that are obtained through killing monsters, training gathering skills, or by trading with other players at the Grand Exchange. Up to three sigils may be active at any one time.
Sigils may only be attuned while in a bank, causing them to become untradeable. Unattuning the sigil must also be done in a bank, which makes it tradeable once more. Some sigils can be activated from the inventory.
Upon starting Deadman: Armageddon for the first time, players are presented with the following selection of Tier 2 sigils to choose from. The selection is the same for all players.
Sigils are broken up into three tiers and three categories: Combat, Skilling, and Utility. Unlike Deadman: Reborn, players are not restricted to having only two combat sigils.[1]
Name | Description | Category |
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| Sigil of resistance | All attacks from monsters are reduced by 25%. The damage reduction effect does not stack with the Sigil of Titanium. | Combat |
| Sigil of resilience | Your hitpoints restore 15x faster than normal. | Combat |
| Sigil of consistency | Every attack does +1 damage to the target. | Combat |
| Sigil of the rigorous ranger | Your ranged accuracy is increased by +20, and you have a 50% chance of saving ammunition when using Ranged weapons, except when throwing Chinchompas. | Combat |
| Sigil of the meticulous mage | Your magic accuracy is increased by +40 and you have a 50% chance of saving runes or staff charges when using Magic. | Combat |
| Sigil of deft strikes | You gain 20% more accuracy in all styles against all non-player enemies. | Combat |
| Sigil of agile fortune | When a Mark of Grace appears while training on a Rooftop Agility Course, 10,000 coins will appear alongside it. | Skilling |
| Sigil of hoarding | When subduing the Wintertodt, you will receive 3 crates. When subduing Tempoross or completing Guardians of the Rift, you will receive 3x the amount of reward points. | Skilling |
| Sigil of sustenance | You have a 50% chance not to consume secondary ingredients when creating potions. | Skilling |
| Sigil of the forager | You always gain 2x resources from Mining, Fishing, Woodcutting, and Farming. This sigil does not stack with the Sigil of Enhanced Harvest. | Skilling |
| Sigil of enhanced harvest | You always gain 3x resources from Mining, Fishing, Woodcutting, and Farming. This sigil does not stack with Sigil of the Forager. | Skilling |
| Sigil of storage | You have a 90% chance to send your newly gathered resources to the Bank when gathering with Mining, Fishing, Woodcutting or Farming. | Skilling |
| Sigil of the abyss | When Runecrafting, you gain 5x as many runes as usual. | Skilling |
| Sigil of deception | Automatically re-pickpocket NPCs until you're otherwise unable to do so. You'll still have a chance to fail pickpockets. | Skilling |
| Sigil of lithe | Grants 2x your Agility level as Agility XP while running, approximately every 10 ticks. Does not grant XP while in a safe zone. | Skilling |
| Sigil of the alchemaniac | High Level Alchemy will provide 30% extra coins. | Utility |
| Sigil of the food master | You have a 40% chance not to consume food when used. This effect has a 6 second cooldown. | Utility |
| Sigil of the well-fed | You have a 30% chance to gain twice the number of hitpoints from any food or potions consumed. | Utility |
| Sigil of the potion master | You have a 20% chance not to consume potions when using them. Once the effect activates, it cannot be triggered again within six seconds. | Utility |
| Sigil of the eternal jeweller | Teleporting via the following methods will never use charges: Master Scroll Book, Ring of Dueling, Ring of Returning, Slayer Ring, Ring of Wealth, Amulet of Glory, Games Necklace, Skills Necklace, Digsite Pendant, Combat Bracelet, Burning Amulet, and Necklace of Passage. | Utility |
| Sigil of the treasure hunter | Clue Scrolls drop 3x more often. | Utility |
| Sigil of mobility | Teleports do not consume runes and do not grant any XP. | Utility |
| Sigil of exaggeration | All non-combat skills are permanently boosted by 5. | Utility |
Name | Description | Category |
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| Sigil of the augmented thrall | The max hits of your thralls are multiplied by 5. | Combat |
| Sigil of the lightbearer | Special attack regeneration will become 15 seconds per 10%. If a Lightbearer ring is also equipped, special attack regeneration will become 10 seconds per 10%. | Combat |
| Sigil of precision | You gain 50% more accuracy in all styles against all monsters. | Combat |
| Sigil of specialised strikes | Activate the Sigil to reduce the cost of your next Special Attack that costs more than 10 energy by 10. This effect lasts for 12 seconds and has a 20 second cooldown. | Combat |
| Sigil of the porcupine | On level 71-90, 91-110, and 111+ Worlds: Activate the Sigil to recoil 4 damage to your attacker for every hit you take. On level 3-50 and 51-70 worlds: Activate the Sigil to recoil 2 damage to your attacker for every hit you take. The effect lasts for 15 seconds and has a 1-minute cooldown. | Combat |
| Sigil of binding | Activate the Sigil to get a 75% magic accuracy buff on your next binding spell within the next 12 seconds. The Sigil has a 15 second cooldown. | Combat |
| Sigil of fortification | Your defence is increased by +50 for stab, slash, crush, and ranged. | Combat |
| Sigil of the ruthless ranger | Upon dealing Ranged damage, you have a 10% chance to cripple the target's movement. The effect deals 15 damage (10 damage in the level 3-50 combat bracket) over the next 6 seconds and drains a total of 15 run energy. The damage is doubled against targets with no run energy. A target can only suffer from one crippling effect at a time. | Combat |
| Sigil of the formidable fighter | Your melee accuracy is increased by +30 in stab, slash, and crush. Upon a successful hit, you have a 30% chance for your next hit to deal +10 damage. The chance to deal +10 damage on your next hit does not apply to special attacks. | Combat |
| Sigil of the menacing mage | Upon dealing Magic damage, you have a 10% chance to curse the target. The curse deals 18 damage (12 damage in the level 3-50 combat bracket) over the next 6 seconds and heals you for the same amount. A target can only be under the effect of one curse at a time. | Combat |
| Sigil of swashbuckler | The attack speed of all melee weapons with a base attack speed above 4 will be reduced by 1. Cannot be used in conjunction with the sigil of the gunslinger or the sigil of arcane swiftness. | Combat |
| Sigil of gunslinger | The attack speed of all ranged weapons with a base attack speed above 4 will be reduced by 1. Cannot be used in conjunction with the sigil of the swashbuckler or the sigil of arcane swiftness. Excludes the crystal bow, Bow of Faerdhinen, and Morrigan's thrownaxe. | Combat |
| Sigil of arcane swiftness | The attack speed of all magic weapons with a base attack speed above 4 will be reduced by 1. Cannot be used in conjunction with the sigil of the swashbuckler or the sigil of the gunslinger. | Combat |
| Sigil of adroit | Increases your Accuracy by 1% against players and NPCs for each Hitpoint you're missing. This means if your max HP is 99 and you're sitting at 50 HP, you'll gain +49% Accuracy against enemies. | Combat |
| Sigil of onslaught | Increases the number of targets that Chinchompas and Ancient Magicks can damage from 9 to 11, as long as they're within a 3x3 radius of the initial target. | Combat |
| Sigil of restoration | Upon a successful hit, restore 10% of the damage dealt (rounded up) to your Hitpoints. This works against both players and NPCs but excludes multi-target attacks and Special Attacks. | Combat |
| Sigil of barrows | Prevents Barrows armour sets from degrading and adds +40% Accuracy to attacks from Barrows weaponry against players and NPCs. | Combat |
| Sigil of the hunter | You gain three Chinchompas per successful Chinchompa capture. | Skilling |
| Sigil of the infernal chef | Provides a 20% chance to instantly cook fish that are caught while Fishing, granting Cooking experience regardless of level requirements. | Skilling |
| Sigil of the infernal smith | Provides a 20% chance to instantly smelt bars from the ore you mine, granting Smithing experience regardless of level requirements. | Skilling |
| Sigil of nature | Choose your own Farming Contracts. Farming cycles occur every minute instead of every five minutes, allowing crops to grow 5x quicker. | Skilling |
| Sigil of devotion | Dropped Bones are automatically buried. Ashes are automatically scattered. Prayer XP gained from these activities is increased by 200%. | Skilling |
| Sigil of revoked limitation | Allows Revenant weapons' +50% Accuracy/Damage buff to apply to NPCs anywhere. | Utility |
| Sigil of last recall | Activate the Sigil to teleport back to the location from which your most recent teleport occurred. Once activated, the Sigil has a 5-minute cooldown. | Utility |
| Sigil of the bloodhound | You have a 75% chance for a clue scroll to return the reward casket after you complete a clue step for any tier. | Utility |
| Sigil of faith | You have a 40% chance to gain twice the number of Prayer points when consuming Prayer-restoring potions. | Utility |
| Sigil of prosperity | You have a 20% increased chance to receive loot from the Global Deadman Mode loot table. | Utility |
| Sigil of slaughter | Pay 60 Slayer Points to choose your own Slayer Task. You have a 50% chance for a Slayer Task kill to not count towards the task while still gaining you Slayer XP. This Sigil does not stack with any bracelet effects. | Utility |
| Sigil of the fortune farmer | All clue scrolls will drop as stackable scroll boxes that can be opened when this sigil is attuned. | Utility |
| Sigil of versatility | Activate the Sigil to instantly swap your Spellbook to any unlocked Spellbook while outside of combat. | Utility |
| Sigil of the serpent | Activate the Sigil to cure venom and poison, as well as gain immunity from both effects for 10 minutes. Once activated, the Sigil has a 3-minute cooldown. | Utility |
| Sigil of preservation | Stats boosted above your base level will not drain over time. | Utility |
Name | Description | Category |
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| Sigil of titanium | All attacks from monsters are reduced by 60%. The damage reduction effect does not stack with the Sigil of resistance. | Combat |
| Sigil of finality | Activate the Sigil to guarantee 100% accuracy on your next special attack within the next 12 seconds. Once activated, the Sigil has a 30 second cooldown. | Combat |
| Sigil of pious protection | Decrease the amount of damage you take from attacks of a given combat style by 35% when using the correct protection Prayer for that style. Increase the damage you take by protecting against the wrong combat style by 5%. | Combat |
| Sigil of aggression | All attacks deal 10% more damage, but you take 5% more damage from all sources. This sigil does not stack with the Sigil of Rampage. | Combat |
| Sigil of rampage | Alternating combat styles will increase your rampage count, up to a maximum of 3. Consecutive attacks with the same style will reset the counter. Each rampage count increases your damage and accuracy by 3%. Your rampage count will reset after not attacking for 6 seconds. The damage bonus effect does not stack with the Sigil of Aggression. | Combat |
| Sigil of meticulousness | Grants +75% Accuracy in all styles against NPCs. This is a higher-tier variant of the Sigil of Deft Strikes. | Combat |
| Sigil of rampart | Increases your Stab, Slash, Crush, and Ranged defences by +100. Does not stack with the Sigil of Fortification. | Combat |
| Sigil of woodcraft | Instead of receiving logs when chopping specific trees, you will receive the appropriate planks. Does not work in guarded areas or with the infernal axe. Requires 50 gp per regular plank, 125 gp per oak plank, 250 gp per teak plank, and 700 gp per mahogany plank. | Skilling |
| Sigil of remote storage | Resources gathered from Mining, Fishing, Woodcutting, and Farming will be automatically sent to your Bank. | Skilling |
| Sigil of the guardian angel | Upon dying to another player, this Sigil is consumed, and you will lose the items you are carrying as normal. However, you will not drop a Bank Key. | Utility |
The following sigils were available in previous Deadman Modes, but are not obtainable in Deadman: Armageddon: